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 Estate/Shop/ and Organization Rough Draft

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Posts : 96
Join date : 2014-01-19
Age : 25
Location : On Top Of The World

Creator's Inventory
Tokens: ¤0
Crafting Exp:
55/5000  (55/5000)

PostEstate/Shop/ and Organization Rough Draft

Within our world your characters can earn up to own plots of land, this essentially will give you a small board that would be your “home”. Only one character of yours may have an estate and you are limited to what you may place in it. Essentially the aesthetics such as couch, awesome tv, and that fun stuff we don't worry about, have fun with your fancy pools and white picket fences.

Estates can be used to host organizations, a shop, or any fun uses you can think of, as it is pretty much your characters house. Of course this will all cost an amount of Jenny, the price is dependent on size.

100000 €  for 1 board
150000 €  for 2 boards
500000 €  for 4 boards

boards can be quickly explained as “sections” if you have 4 boards, you could have one as your house, one as a shop, one as an organization HQ, and one as I don't care what xD.

The limits are really just on things of usefulness. To start off with you get a couple defensive measures; security cameras, motion detectors, and a lock on your front door Surprised, more advanced technology will have to be either crafted or purchased through a variety of means. Either from the ESTATE shop or from other people who crafted better tech and defense.


Shops are a place where you can Buy, Sell, and even Trade items. They are generally held at a persons own Estate, or they can hold one at a Bazzar, this is still something im working out however, might even ditch the Bazzar. Shops will mainly be created by Crafters to sell, However loot hunters can also use this as a means to sell their items, similar to a pawn shop. You are allowed to sell anything you have obtained in game wise in these shops between your three(or five) characters. Tickets are an example of what you can not sell, same with Tokens.


You really have no limit on what to price your items, hell you can give away for free, or triple the normal price if you want. However, if it is an item you craft, the crafting price will be deducted from your account, not the buyers.
costs 400Jenny to craft a broad sword
if you sell said broad sword for 200jenny, you will lose 200jenny (+200 from buyer, -400 for crafting) however if you sell sword for 600 Jenny, you will make a 200jenny profit.

If you obtained the item either from another person, event, or loot Then you will suffer no crafting price, however you will sell one of your copies and will no longer have it.
you have 2 Blaze glaives you bought from a Nen shop
you sell one for 54000Jenny
you now have 1 blaze Glaive and 54000 more jenny then you previously had. Any character that had the one you sould must take it off their inventory.

Of course you could always go find another one and sell it again, ect.

Working on a way to implement an NPC shoppers function, that way having a shop will be profitable in some fashion, with this implemented will also provide a Level system for your shop, or as it will now be called Reknown; the higher the Reknown, the more profitable the NPC shoppers will be.

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